Finrest
The town on Numa's back · A town: no monsters, nothing hurts.
Numa's back decks planks gates people monsters
Gates to: Cloud Gardens, The Spout
Guide (Wiki) · everything in the game, version 0.16.41
You fell from the sky onto Numa, a giant whale that flies through the clouds. Finrest, the town on her back, is where everyone starts. Talk to people, take their quests, and head out through the gates to hunt.
| Move left | A or Left |
| Move right | D or Right |
| Up / climb | W or Up |
| Down | S or Down |
| Jump | Space |
| Attack | X |
| Quick slot 1 | Q |
| Quick slot 2 | E |
| Inventory | I |
| Quests | J |
| Stats | L |
| Friends & party | F |
| Skills | K |
| World map | O |
| Collection book | B |
| Skill 1 | 1 |
| Skill 2 | 2 |
| Skill 3 | 3 |
| Skill 4 | 4 |
| Skill 5 | 5 |
| Skill 6 | 6 |
| Talk to someone | Up next to them, or click them |
| Drop through a plank | Down + Jump |
| Controls, sound, feedback, log out | F1 |
| The Static & Numa's song | F2 |
| Show or fold the minimap | N |
| Mute | M |
| Fullscreen | F11 |
Change the main keys in the game with F1. Attack twice for a slash and a chop, or hold it.
Every place is somewhere on Numa. Press O (or the little map on the minimap) for the world map: Numa from the side with every place pinned, you as the coral pin, and the places still to come greyed out. The minimap (top right, N folds it) shows the map you're on; on a very wide or very tall map (The Spout) it shows the part around you and follows you.
The town on Numa's back · A town: no monsters, nothing hurts.
Numa's back decks planks gates people monsters
Levels 1–8 · A hunting ground.
Numa's back decks planks gates people monsters
Finrest's practice deck · A hunting ground.
Numa's back decks planks gates people monsters
Levels 8–15 · A hunting ground.
Numa's back decks planks gates people monsters wind
Levels 15–22 · A hunting ground.
Numa's back decks planks gates people monsters
Levels 20–26 · A hunting ground.
Numa's back decks planks gates people monsters fountains
Levels 24–30 · A hunting ground.
Numa's back decks planks gates people monsters
The Barnacle King · Levels 25–30 · A hunting ground.
Numa's back decks planks gates people monsters
Messenger · Finrest
Quests: The Captain's Call, A Letter for Old Tam, Meet the Mentors, Krill Everywhere!
Another Fallen! Did you land on your head too?
Leader of Finrest · Finrest
Quests: Stock Up, Notes for Numa, Jellies Under the Deck, The Stormy Tail, The Barnacle Throne
Another one from the sky. Welcome to Finrest.
Deck crew boss · Finrest
Quests: Deck Duty, Gull Trouble, Anchor of the Cliffs, Fountain Watch, A Rope for Fen
OI! NEW FACE! Mind the deck, it's still wet!
Hunter and mapmaker · Finrest
Quests: Wings over the Gardens, Claws on the Cliffs, Eyes on the Gulls, Sparks on the Tail
Quill. Hunter. Mapmaker.
Potion seller · Finrest
Keeps a shop: see the items.
Welcome to Juni's! Potions, candy, tea, feathers!
Bell maker · Finrest
Quests: Glitch Hunt, Ring Out the Static, A Bell for Corra
Eh? A faller? Speak up, the bells took my good ear.
Outfitter · Finrest
Keeps a shop: see the items.
Welcome to Wren's! Clothes and blades for the Fallen.
Storm watcher · Stormtail
Quests: Lightning in a Bell, The Static Below, Voices Under the Belly
Corra. I listen to the storm.
Where Numa hears your Notes · Finrest
Bring Notes here to fill Numa's Song Meter (how it works).
A little cloud that hops about slowly. It never starts a fight, but hit it and it gets cranky and chases you for a while.
| Level | 2 |
| Found in | Cloud Gardens |
| HP | 21 (glitchy 38) |
| Hits you for | 22 HP |
| EXP | 6 (glitchy 9, +3 for the first hit) |
| Drops | 1–3 Shells, sometimes a Small Potion (5%); glitchy ones also 1–2 Notes |
| Gear | 2% (glitchy 4%): Driftwood Blade, Puffcloud Hat, Leafweave Vest, Gardener's Trousers, Breezestep Boots, Seedgrip Gloves |
| Barnacle | one of: Swift Barnacle +2%, Shell Barnacle +3, Keen Barnacle +1%, Fierce Barnacle +2: 1% (glitchy 2%) |
| Golden | One of a Static surge's extra monsters is golden: 10× HP, hits 2× as hard, 2× EXP, 10× the Shells and 10× the chance of a potion or gear. |
A seed bird that hovers over the planks. Come too close and it winds up, then swoops straight at you.
| Level | 5 |
| Found in | Cloud Gardens |
| HP | 58 (glitchy 104) |
| Hits you for | 40 HP |
| EXP | 15 (glitchy 23, +3 for the first hit) |
| Drops | 2–3 Shells, sometimes a Small Potion (5%); glitchy ones also 1–2 Notes |
| Gear | 2% (glitchy 4%): Driftwood Blade, Puffcloud Hat, Leafweave Vest, Gardener's Trousers, Breezestep Boots, Seedgrip Gloves, Skybloom Sunhat, Skybloom Tunic, Skybloom Leggings, Skybloom Sandals, Skybloom Mitts |
| Barnacle | one of: Swift Barnacle +2%, Shell Barnacle +3, Keen Barnacle +1%, Fierce Barnacle +2: 1% (glitchy 2%) |
A barnacle crab that scuttles along the cliff decks or clings to the ropes. Come close in front of it and it raises its claws, then snaps.
| Level | 10 |
| Found in | Fin Cliffs, Barnacle Throne |
| HP | 190 (glitchy 342) |
| Hits you for | 60 HP |
| EXP | 25 (glitchy 38, +3 for the first hit) |
| Drops | 3–5 Shells, sometimes a Small Potion (5%); glitchy ones also 1–2 Notes |
| Gear | 2% (glitchy 4%): Driftwood Blade, Cliffbreaker Anchor, Gullwing Harpoon, Windchime Bells, Snapclaw Hooks, Puffcloud Hat, Leafweave Vest, Gardener's Trousers, Breezestep Boots, Seedgrip Gloves, Windrider Cap, Windrider Coat, Windrider Breeches, Windrider Boots, Windrider Gloves |
| Barnacle | one of: Swift Barnacle +3%, Shell Barnacle +5, Keen Barnacle +1%, Fierce Barnacle +3: 1% (glitchy 2%) |
| Elite | On Fin Cliffs an elite one appears now and then (see Elites). |
| Golden | One of a Static surge's extra monsters is golden: 10× HP, hits 2× as hard, 2× EXP, 10× the Shells and 10× the chance of a potion or gear. |
A greedy gull that circles high over the cliffs. When you pass below, it screeches and dives in a straight line, then climbs back up.
| Level | 13 |
| Found in | Fin Cliffs |
| HP | 260 (glitchy 468) |
| Hits you for | 78 HP |
| EXP | 34 (glitchy 51, +3 for the first hit) |
| Drops | 3–6 Shells, sometimes a Sea Potion (5%); glitchy ones also 1–2 Notes |
| Gear | 2% (glitchy 4%): Driftwood Blade, Cliffbreaker Anchor, Gullwing Harpoon, Windchime Bells, Snapclaw Hooks, Puffcloud Hat, Leafweave Vest, Gardener's Trousers, Breezestep Boots, Seedgrip Gloves, Windrider Cap, Windrider Coat, Windrider Breeches, Windrider Boots, Windrider Gloves |
| Barnacle | one of: Swift Barnacle +3%, Shell Barnacle +5, Keen Barnacle +1%, Fierce Barnacle +3: 1% (glitchy 2%) |
A jellyfish drifting under the whale. It stings on touch, follows you slowly when you're near, and every few seconds it glows and pulses a wider sting.
| Level | 16 |
| Found in | Belly Reef |
| HP | 340 (glitchy 612) |
| Hits you for | 88 HP |
| EXP | 32 (glitchy 48, +3 for the first hit) |
| Drops | 4–7 Shells, sometimes a Sea Potion (5%); glitchy ones also 1–2 Notes |
| Gear | 2% (glitchy 4%): Reefguard Crest Helm, Reefguard Mail, Reefguard Greaves, Reefguard Fins, Reefguard Grips, Coral Anchor, Jellysting Harpoon, Pearlchime Bells, Krillfang Hooks |
| Barnacle | one of: Swift Barnacle +4%, Shell Barnacle +7, Keen Barnacle +2%, Fierce Barnacle +4: 1% (glitchy 2%) |
| Elite | On Belly Reef an elite one appears now and then (see Elites). |
A tiny krill that never swims alone: a school of them circles together, and when you come close the whole school darts at you, then swims back.
| Level | 20 |
| Found in | Belly Reef |
| HP | 220 (glitchy 396) |
| Hits you for | 66 HP |
| EXP | 5 (glitchy 8, +3 for the first hit) |
| Drops | 2–4 Shells, sometimes a Sea Potion (5%); glitchy ones also 1–2 Notes |
| Gear | 2% (glitchy 4%): Reefguard Crest Helm, Reefguard Mail, Reefguard Greaves, Reefguard Fins, Reefguard Grips, Coral Anchor, Jellysting Harpoon, Pearlchime Bells, Krillfang Hooks |
| Barnacle | one of: Swift Barnacle +4%, Shell Barnacle +7, Keen Barnacle +2%, Fierce Barnacle +4: 1% (glitchy 2%) |
A little water creature living in the Spout's fountains. When you come near it leaps out at you, splashes after you for a few hops, then dives back into its pool.
| Level | 23 |
| Found in | The Spout |
| HP | 620 (glitchy 1116) |
| Hits you for | 110 HP |
| EXP | 48 (glitchy 72, +3 for the first hit) |
| Drops | 5–9 Shells, sometimes a Storm Potion (5%); glitchy ones also 1–2 Notes |
| Gear | 2% (glitchy 4%): Geyser Hood, Geyser Coat, Geyser Leggings, Geyser Boots, Geyser Gloves, Spoutsurge Anchor, Waterjet Harpoon, Geyser Bells, Wavecurl Hooks |
| Barnacle | one of: Swift Barnacle +5%, Shell Barnacle +9, Keen Barnacle +2%, Fierce Barnacle +5: 1% (glitchy 2%) |
| Elite | On The Spout an elite one appears now and then (see Elites). |
A fat drop of the Spout's water clinging under the decks. Walk beneath it and it trembles, then drops on you with a splash, and slowly climbs back up its thread.
| Level | 25 |
| Found in | The Spout |
| HP | 700 (glitchy 1260) |
| Hits you for | 118 HP |
| EXP | 58 (glitchy 87, +3 for the first hit) |
| Drops | 6–10 Shells, sometimes a Storm Potion (5%); glitchy ones also 1–2 Notes |
| Gear | 2% (glitchy 4%): Geyser Hood, Geyser Coat, Geyser Leggings, Geyser Boots, Geyser Gloves, Spoutsurge Anchor, Waterjet Harpoon, Geyser Bells, Wavecurl Hooks |
| Barnacle | one of: Swift Barnacle +5%, Shell Barnacle +9, Keen Barnacle +2%, Fierce Barnacle +5: 1% (glitchy 2%) |
A spark of the storm crackling about Stormtail's decks. Come near and it crackles brighter, then jumps at you, again and again while you're close. Hit it and it wants revenge: it chases you for a long while, hopping after you, even down off its deck.
| Level | 26 |
| Found in | Stormtail |
| HP | 820 (glitchy 1476) |
| Hits you for | 140 HP |
| EXP | 66 (glitchy 99, +3 for the first hit) |
| Drops | 7–11 Shells, sometimes a Storm Potion (5%); glitchy ones also 1–2 Notes |
| Gear | 2% (glitchy 4%): Thunderhead Hood, Thunderhead Coat, Thunderhead Trousers, Thunderhead Boots, Thunderhead Gloves, Stormfork Anchor, Boltcaster Harpoon, Thunderclap Bells, Forkstrike Hooks |
| Barnacle | one of: Swift Barnacle +6%, Shell Barnacle +12, Keen Barnacle +3%, Fierce Barnacle +6: 1% (glitchy 2%) |
A storm ray gliding back and forth at one height. When you're at its height it turns, lights up its tail and gathers a ball of light at its nose; a faint flickering line shows where the bolt will go. Then it fires a bolt of lightning straight across: jump it, drop below it, or hide behind something solid.
| Level | 28 |
| Found in | Stormtail |
| HP | 900 (glitchy 1620) |
| Hits you for | 120 HP |
| EXP | 78 (glitchy 117, +3 for the first hit) |
| Drops | 8–12 Shells, sometimes a Storm Potion (5%); glitchy ones also 1–2 Notes |
| Gear | 2% (glitchy 4%): Thunderhead Hood, Thunderhead Coat, Thunderhead Trousers, Thunderhead Boots, Thunderhead Gloves, Stormfork Anchor, Boltcaster Harpoon, Thunderclap Bells, Forkstrike Hooks |
| Barnacle | one of: Swift Barnacle +6%, Shell Barnacle +12, Keen Barnacle +3%, Fierce Barnacle +6: 1% (glitchy 2%) |
| Elite | On Stormtail an elite one appears now and then (see Elites). |
The season's boss, under Numa's belly: a crab-king crusted with barnacles, singing the Static into Numa. Get behind him when his claw is up. The whole fight is on the Barnacle Throne's page.
| Level | 30 |
| Found in | Barnacle Throne |
| HP | 360000 (glitchy 648000) |
| Hits you for | 160 HP |
| EXP | 9000 (glitchy 13500, +3 for the first hit) |
| Loot | For each player who fought, only theirs: 300–400 Shells, 12–18 Notes, 6–10 Shards, 1–2 Tuning Forks and one piece of the Throne set for their class (rare 60%, epic 35%, legendary 5%; your first kill each week epic or better). Static-touched: epic or better, and more of everything |
Press B for the collection book: a page for every monster. Every monster you help defeat counts on its page (like quests: everyone who hit it). A page with 100 defeated is complete: you get a small bonus for good (with your gear, on every map) and a cosmetic hat for your Look slot. A line over your head tells you at 25, 50 and 100; a complete page gets its moment. All pages complete add up to a bit of everything.
100 defeated · +1% Jump for good · the Puffling Cap
100 defeated · +1% Speed for good · the Seedwing Cap
100 defeated · +1% Defense for good · the Snapnacle Cone
100 defeated · +1% Crit chance for good · the Gullet Hood
100 defeated · +2% HP for good · the Skyjelly Bell
100 defeated · +3% Crit damage for good · the Krillbit Band
100 defeated · +1% Damage for good · the Spoutling Spray
100 defeated · +2% Defense for good · the Driplet Drop
100 defeated · +1% Crit chance for good · the Static Crown
100 defeated · +2% Damage for good · the Thunder Ray Cap
Sold by Juni in Finrest. Anything sells back for half. Put any item on the two quick slots (Q and E) from the inventory.
Gives back 100 HP at once.
Buy 40 Shells · sell 20
Monsters drop it too.
Gives back 300 HP at once.
Buy 120 Shells · sell 60
Gives back 500 HP at once.
Buy 220 Shells · sell 110
Gives back 75 HP slowly, over 10 seconds.
Buy 40 Shells · sell 20
Run 10% faster for 2 minutes.
Buy 60 Shells · sell 30
Takes you straight back to Finrest.
Buy 30 Shells · sell 15
Six pieces you wear: a weapon, a hat, a top, pants, shoes and gloves. Wren in Finrest sells them; every shop buys pieces back for half. You start in Seaglass Sword, Faller's Shirt, Faller's Trousers and Faller's Boots.
Monsters sometimes drop a piece (2% of the time): the pieces marked below, never far above the monster's level. A dropped piece can be Common 65%, Rare 27% (+15% bonus), Epic 7% (+30% bonus), Legendary 1% (+50% bonus). Every piece is your own, with its own tier. Gear needs the online server.
A blade of sea glass that rings when it hits. Every Fallen starts with one.
Weapon · +4 Attack
Buy 40 Shells · sell 20
A soft sky-blue cap. Keeps the wind out of your eyes.
Hat · +12 HP, +2 Armor
Buy 30 Shells · sell 15
The shirt you fell in, in the colors you chose. Plain sailcloth, stitched by Wren.
Top · +20 HP, +3 Armor
Buy 35 Shells · sell 17
The trousers you fell in, in the colors you chose. Deep pockets.
Pants · +15 HP, +2 Armor
Buy 30 Shells · sell 15
Light boots for running on Numa's back.
Shoes · +2% Speed
Buy 30 Shells · sell 15
Cloth gloves. A firmer grip, a surer hit.
Gloves · +1% Crit chance
Buy 30 Shells · sell 15
Hard wood from the sea that once was, sharpened to a fine edge.
Weapon · +8 Attack · level 5
Buy 120 Shells · sell 60
Monsters drop it too.
Brenna's old practice anchor. Heavy enough to learn on.
Weapon · +9 Attack · level 10 · Deckhand only
Not sold · sells for 30
The mentor gives it when you choose the class.
A ship's anchor with a leather grip. Swings slow, lands hard.
Weapon · +12 Attack · level 10 · Deckhand only
Buy 320 Shells · sell 160
Quill's practice harpoon, with a blunt tip and a long rope.
Weapon · +9 Attack · level 10 · Harpooner only
Not sold · sells for 30
The mentor gives it when you choose the class.
A barbed harpoon from the old whaling days. Flies straight and true.
Weapon · +12 Attack · level 10 · Harpooner only
Buy 320 Shells · sell 160
Old Tam's first bells, a little dented. They still ring true.
Weapon · +9 Attack · level 10 · Chimer only
Not sold · sells for 30
The mentor gives it when you choose the class.
A pair of brass bells from Finrest's harbor. Their ring carries far.
Weapon · +12 Attack · level 10 · Chimer only
Buy 320 Shells · sell 160
Sable's practice blades: hooked, light and quick.
Weapon · +9 Attack · level 10 · Rigger only
Not sold · sells for 30
The mentor gives it when you choose the class.
Two hook-knives that cut rope and climb masts alike.
Weapon · +12 Attack · level 10 · Rigger only
Buy 320 Shells · sell 160
Fluffy as a Puffling, and twice as cheerful.
Hat · +30 HP, +5 Armor · level 5
Buy 90 Shells · sell 45
Monsters drop it too.
Woven from Cloud Gardens leaves. Smells like spring.
Top · +40 HP, +6 Armor · level 5
Buy 110 Shells · sell 55
Monsters drop it too.
Patched at the knees from a life of kneeling in the gardens.
Pants · +30 HP, +5 Armor · level 5
Buy 90 Shells · sell 45
Monsters drop it too.
You'd swear the wind helps you along.
Shoes · +4% Speed, +3% Jump · level 5
Buy 100 Shells · sell 50
Monsters drop it too.
Seedwing down on the palms. Nothing slips.
Gloves · +2% Crit chance · level 5
Buy 100 Shells · sell 50
Monsters drop it too.
Every hunting map has its own set, dropping only there. Wear 2, 4 or all of its pieces for extra bonuses. The clothes fit every class; your class's weapon finishes a 6-piece set.
Combine a set to save room: with all 5 clothes in your bag, right-click one (or press Combine). They become one square you wear in one go. Split it again to sell, drop or tune a piece.
2 pieces: +3% Speed · 4 pieces: +4% Jump · 5 pieces: +3% Damage
Hat · +40 HP, +6 Armor · level 7
Drops in Cloud Gardens. Sells for 70.
Top · +55 HP, +8 Armor · level 7
Drops in Cloud Gardens. Sells for 85.
Pants · +40 HP, +6 Armor · level 7
Drops in Cloud Gardens. Sells for 70.
Shoes · +5% Speed, +3% Jump · level 7
Drops in Cloud Gardens. Sells for 75.
Gloves · +3% Crit chance · level 7
Drops in Cloud Gardens. Sells for 75.
2 pieces: +2% Crit chance · 4 pieces: +10% Crit damage · 6 pieces: +5% Damage
Weapon · +15 Attack, +25 HP · level 13 · Deckhand only
The reward of Anchor of the Cliffs; drops in Fin Cliffs too, rarely. Sells for 240.
Weapon · +15 Attack, +2% Crit chance · level 13 · Harpooner only
The reward of Eyes on the Gulls; drops in Fin Cliffs too, rarely. Sells for 240.
Weapon · +15 Attack, +3% Speed · level 13 · Chimer only
The reward of Ring Out the Static; drops in Fin Cliffs too, rarely. Sells for 240.
Weapon · +15 Attack, +2% Crit chance · level 13 · Rigger only
The reward of Faster Than the Snap; drops in Fin Cliffs too, rarely. Sells for 240.
Hat · +70 HP, +10 Armor · level 13
Drops in Fin Cliffs. Sells for 130.
Top · +95 HP, +14 Armor · level 13
Drops in Fin Cliffs. Sells for 160.
Pants · +70 HP, +10 Armor · level 13
Drops in Fin Cliffs. Sells for 130.
Shoes · +6% Speed, +4% Jump · level 13
Drops in Fin Cliffs. Sells for 140.
Gloves · +4% Crit chance · level 13
Drops in Fin Cliffs. Sells for 140.
2 pieces: +5% HP · 4 pieces: +5% Defense · 6 pieces: +6% Damage
Hat · +95 HP, +14 Armor · level 18
Drops in Belly Reef. Sells for 190.
Top · +130 HP, +19 Armor · level 18
Drops in Belly Reef. Sells for 230.
Pants · +95 HP, +14 Armor · level 18
Drops in Belly Reef. Sells for 190.
Shoes · +7% Speed, +5% Jump · level 18
Drops in Belly Reef. Sells for 200.
Gloves · +5% Crit chance · level 18
Drops in Belly Reef. Sells for 200.
Weapon · +20 Attack, +35 HP · level 18 · Deckhand only
Drops in Belly Reef. Sells for 360.
Weapon · +20 Attack, +3% Crit chance · level 18 · Harpooner only
Drops in Belly Reef. Sells for 360.
Weapon · +20 Attack, +4% Speed · level 18 · Chimer only
Drops in Belly Reef. Sells for 360.
Weapon · +20 Attack, +3% Crit chance · level 18 · Rigger only
Drops in Belly Reef. Sells for 360.
2 pieces: +4% Speed · 4 pieces: +5% Jump · 6 pieces: +7% Damage
Hat · +120 HP, +18 Armor · level 23
Drops in The Spout. Sells for 240.
Top · +165 HP, +24 Armor · level 23
Drops in The Spout. Sells for 290.
Pants · +120 HP, +18 Armor · level 23
Drops in The Spout. Sells for 240.
Shoes · +8% Speed, +6% Jump · level 23
Drops in The Spout. Sells for 250.
Gloves · +6% Crit chance · level 23
Drops in The Spout. Sells for 250.
Weapon · +24 Attack, +45 HP · level 23 · Deckhand only
Drops in The Spout. Sells for 450.
Weapon · +24 Attack, +4% Crit chance · level 23 · Harpooner only
Drops in The Spout. Sells for 450.
Weapon · +24 Attack, +5% Speed · level 23 · Chimer only
Drops in The Spout. Sells for 450.
Weapon · +24 Attack, +4% Crit chance · level 23 · Rigger only
Drops in The Spout. Sells for 450.
2 pieces: +3% Crit chance · 4 pieces: +12% Crit damage · 6 pieces: +8% Damage
Hat · +145 HP, +22 Armor · level 28
Drops in Stormtail. Sells for 290.
Top · +200 HP, +29 Armor · level 28
Drops in Stormtail. Sells for 350.
Pants · +145 HP, +22 Armor · level 28
Drops in Stormtail. Sells for 290.
Shoes · +9% Speed, +7% Jump · level 28
Drops in Stormtail. Sells for 300.
Gloves · +7% Crit chance · level 28
Drops in Stormtail. Sells for 300.
Weapon · +29 Attack, +55 HP · level 28 · Deckhand only
Drops in Stormtail. Sells for 550.
Weapon · +29 Attack, +5% Crit chance · level 28 · Harpooner only
Drops in Stormtail. Sells for 550.
Weapon · +29 Attack, +6% Speed · level 28 · Chimer only
Drops in Stormtail. Sells for 550.
Weapon · +29 Attack, +5% Crit chance · level 28 · Rigger only
Drops in Stormtail. Sells for 550.
2 pieces: +4% Crit chance · 4 pieces: +15% Crit damage · 6 pieces: +10% Damage
Hat · +165 HP, +25 Armor · level 30
Only from The Barnacle King: his personal loot. Sells for 325.
Top · +230 HP, +33 Armor · level 30
Only from The Barnacle King: his personal loot. Sells for 390.
Pants · +165 HP, +25 Armor · level 30
Only from The Barnacle King: his personal loot. Sells for 325.
Shoes · +10% Speed, +8% Jump · level 30
Only from The Barnacle King: his personal loot. Sells for 335.
Gloves · +8% Crit chance · level 30
Only from The Barnacle King: his personal loot. Sells for 335.
Weapon · +33 Attack, +65 HP · level 30 · Deckhand only
Only from The Barnacle King: his personal loot. Sells for 625.
Weapon · +33 Attack, +6% Crit chance · level 30 · Harpooner only
Only from The Barnacle King: his personal loot. Sells for 625.
Weapon · +33 Attack, +7% Speed · level 30 · Chimer only
Only from The Barnacle King: his personal loot. Sells for 625.
Weapon · +33 Attack, +6% Crit chance · level 30 · Rigger only
Only from The Barnacle King: his personal loot. Sells for 625.
Talk to Old Tam and pick a piece from your bag (not one you wear).
| Tune to | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Odds | 95% | 90% | 85% | 75% | 65% | 55% | 45% | 35% | 30% | 25% |
| Shards | 3 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 |
| Slot | Chord lines |
|---|---|
| Weapon | Damage 2–6% |
| Hat | HP 3–8%, Defense 3–8% |
| Top | HP 3–8%, Defense 3–8% |
| Pants | HP 3–8%, Defense 3–8% |
| Shoes | Speed 1–3%, Jump 1–3% |
| Gloves | Crit chance 1–3%, Crit damage 5–15% |
| Legendary Thunderhead and Throne pieces | also Boss damage 5–15% |
| Skill Chord (legendary class weapons) | one skill of its class: +15–30% damage, -10–20% cooldown, +1 target |
Rare drops (1%, glitchy monsters twice as often, golden ones always) that add one bonus to a gear piece. Four kinds; later maps drop stronger ones, the number in the name (Swift Barnacle +4%).
| Barnacle | Cloud Gardens | Fin Cliffs | Belly Reef | The Spout | Stormtail |
|---|---|---|---|---|---|
| +2% Speed | +3% Speed | +4% Speed | +5% Speed | +6% Speed | |
| +3 Armor | +5 Armor | +7 Armor | +9 Armor | +12 Armor | |
| +1% Crit chance | +1% Crit chance | +2% Crit chance | +2% Crit chance | +3% Crit chance | |
| +2 Attack | +3 Attack | +4 Attack | +5 Attack | +6 Attack | |
| Sells for | 10 Shells | 20 Shells | 35 Shells | 50 Shells | 70 Shells |
A Keepsake is a memory of something you did, worn in its own slot (under your stats in the Bag, I), which shows once you have one. Keepsakes are kept for good: never sold, dropped or forged. Each adds a small bonus, and while you wear it your name shows it to everyone: a little icon before your name, your name in gold with a teal outline, and now and then a music note rising from it. Take it off and your name looks as before.
+5% Boss damage, +2% Damage
The Barnacle King's crown. The Static in it has gone quiet; now it hums Numa's song. While you wear it, your name shows you brought the song back.
Given once, for your first win over the Barnacle King.
Cosmetics only go in the Look slots: they change how you look, never your stats. Everyone starts wearing the Drifter's Bandana, free. They can't be sold or dropped, but you can dispose of one (gone for good).
A silver saber from the sky. Only for the look.
Weapon look
Tied tight against the high winds.
Hat look
Brenna's crew red. Worn on deck with pride.
Hat look
Quill's sea blue, for steady hunting.
Hat look
Old Tam's brass gold. It hums a little.
Hat look
Sable's mast-top violet. Hard to spot from below.
Hat look
A Puffling that decided your head was the comfiest cloud. From the collection book.
Hat look
Leaf-green, with a Seedwing's wing at the back. From the collection book.
Hat look
An empty barnacle cone. Something used to live in it. From the collection book.
Hat look
A gull's head, beak and all. Gullets stare at it. From the collection book.
Hat look
A wobbly jelly bell with glowing tentacles. It doesn't sting. Much. From the collection book.
Hat look
A coral headband with two long feelers. From the collection book.
Hat look
A little fountain that never stops spraying, right on your head. From the collection book.
Hat look
A drop of water balanced on your head. It wobbles. It never falls. From the collection book.
Hat look
A crown of little sparks. Your hair stands up a bit. From the collection book.
Hat look
A storm ray resting on your head, its glowing tail down your back. From the collection book.
Hat look
Navy wool with a golden scarf.
Top look
Sand-colored and made for long walks.
Pants look
Dark leather, worn soft.
Shoes look
Leather wraps around the hands.
Gloves look
A gold ! over someone's head means they have a quest for you. Side quests end at a level; story quests never do. Press J for your journal: the goal, your progress and the rewards.
Story quest · from Pip
Find Captain Marlo on the first deck, past the market.
Reward: 5 EXP
Pip: Another Fallen! ...Wait. You can hear it? The song? Most of us can't. The Captain has to meet you! She's on the first deck, past the market. Go, go!
Captain Marlo: Pip says you can hear the song. Most of us can't. Numa sings to keep Finrest in the sky. When her song breaks, she sinks. And it's breaking.
Story quest · from Captain Marlo · after The Captain's Call
Buy anything at Juni's potion stall in the market.
Reward: 5 EXP, 25 Shells
Captain Marlo: The gardens bite back these days. Juni runs the potion stall down in the market. Buy something. Future you will say thanks.
Juni: Marlo sent you, didn't she? She sends everyone. Good pick! Come back when your bag rattles empty.
Story quest · from Captain Marlo · after Stock Up
Get 3 Notes from glitchy monsters, then bring them to the Songstone by the bell tower.
Reward: 10 EXP, 60 Shells
Captain Marlo: Hear that crackle? That's the Static in her song. Glitchy monsters drop Notes, little bits of it. Bring 3 to the Songstone, by the bell tower.
The Songstone: (The Notes sink into the stone. It's warm.) ~ Mmmmmmm... ~ (Far below your feet, Numa hums back.)
Story quest · from Pip · after The Captain's Call
Bring Pip's letter to Old Tam, up by the bell tower.
Reward: 5 EXP, 20 Shells
Pip: Psst! Can you take a letter to Old Tam for me? He's up by the bell tower. Talk LOUD. Thanks! I've never had a helper before!
Old Tam: Eh? A letter? For me? From Pip? 'Dear Tam. Your bells are too loud.' Ha! Cheeky. Here, for your legs. Those ladders are steep.
Side quest, levels 2–6 · from Brenna · after The Captain's Call
Defeat 10 Pufflings in Cloud Gardens, then go back to Brenna on the ship.
Reward: 30 EXP, 40 Shells
Brenna: Pufflings keep bouncing onto MY deck! Go to Cloud Gardens and calm down 10 of them. Then come back and tell me. LOUDLY.
Brenna: TEN? HA! I knew I liked you! My deck thanks you. My mop thanks you. Here. You've earned a little something.
Side quest, levels 3–8 · from Quill
Defeat 6 Seedwings in Cloud Gardens, then go back to Quill by the gate.
Reward: 60 EXP, 50 Shells
Quill: Seedwings dive at travelers on the high planks. Six fewer, and my maps get safer. Come back when it's done.
Quill: Six. Clean work. I'll mark the high planks safer. Take these. Earned, not given.
Side quest, levels 4–10 · from Old Tam · after A Letter for Old Tam
Defeat 5 glitchy Pufflings (in Cloud Gardens), then go back to Old Tam.
Reward: 95 EXP, 60 Shells
Old Tam: The glitchy ones ring like a cracked bell. Calm 5 of them for me. Numa will feel it. Off you go. Mind the Static, it bites.
Old Tam: Hear that? Her song rings a little clearer. You've a better ear than you let on. Here. Old Tam always pays his debts.
Story quest, from level 5 · from Pip · after The Captain's Call
Visit the four mentors: Brenna, Quill, Old Tam and Sable.
Reward: 75 EXP, 30 Shells
Pip: Level 5 already? Then it's time you met the mentors! Brenna on the ship, Quill by the gate, Old Tam up top... ...and Sable. Somewhere high. Good luck finding her!
Pip: That's all four! At level 10 you'll pick one of them. From level 7 you can try their trials. Any of them will send you to the Training Yard.
Story quest, from level 10 · from Pip's letter
You're ready! Join a class at its mentor in Finrest: Brenna (Deckhand), Quill (Harpooner), Old Tam (Chimer) or Sable (Rigger).
Reward: 50 Shells
Pip: A paper gull lands on your shoulder. It's from Pip! "Level 10! You're ready to choose your path!" "Each mentor teaches one class. Go join yours! The Gull Ferry is on me!"
Pip: Pip's paper gull flutters in again. "I knew you'd pick that one! Numa's song got a bit louder."
Side quest, levels 10–15 · from Quill · after Choose Your Song
Defeat 12 Snapnacles in Fin Cliffs (past Cloud Gardens' far end), then go back to Quill by the gate.
Reward: 150 EXP, 100 Shells
Quill: The Fin Cliffs start past Cloud Gardens' far end. Snapnacles took my ropes. Can't map with crabs on them. Twelve. Step back when their claws go up.
Quill: Twelve. My ropes are mine again. The cliffs are on my map now. Your name's in the corner. Take these. Mapmaking pays. Sometimes.
Side quest, levels 11–15 · from Brenna · after Choose Your Song
Defeat 10 Gullets high on the Fin Cliffs, then go back to Brenna on the ship.
Reward: 180 EXP, 120 Shells
Brenna: GULLETS! They dive at my crew's lunch! They only dive at what's below them. So LOOK UP. Ten of them, up on the Fin Cliffs. GO!
Brenna: TEN? My sandwiches salute you! The crew can eat in peace. Mostly. Here. Don't spend it on gull food.
Deckhand quest, from level 13 · from Brenna · after Choose Your Song
Defeat 15 Snapnacles in Fin Cliffs, then go back to Brenna on the ship for your new anchor.
Reward: 290 EXP, 80 Shells, Cliffbreaker Anchor
Brenna: Thirteen! Your training anchor's getting light, isn't it? I've got a REAL one. Cliffbreaker. But you earn it. Crack 15 Snapnacle shells on the Fin Cliffs. GO!
Brenna: FIFTEEN! I heard the crunching from here! Here: the Cliffbreaker Anchor. Swing it like you mean it. Mostly with your legs. Still.
Harpooner quest, from level 13 · from Quill · after Choose Your Song
Defeat 12 Gullets high on the Fin Cliffs, then go back to Quill by the gate for your new harpoon.
Reward: 290 EXP, 80 Shells, Gullwing Harpoon
Quill: Level 13. Your aim has earned a better harpoon. The Gullwing flies true, but only for someone who can hit a diving gull. Twelve Gullets on the Fin Cliffs. Then come back.
Quill: Twelve. Clean throws, I hope. The Gullwing Harpoon. Light in the hand, straight in the air. Keep your rope dry.
Chimer quest, from level 13 · from Old Tam · after Choose Your Song
Defeat 12 glitchy Snapnacles (in Fin Cliffs), then go back to Old Tam by the bell tower for your new bells.
Reward: 350 EXP, 80 Shells, Windchime Bells
Old Tam: Eh? Thirteen already? Then your bells are too small. I tuned a pair for the wind. But they only answer a ringer who's quieted the Static. Calm 12 glitchy ones. Listen for the cracked ones!
Old Tam: Twelve! I could hear Numa breathe easier. The Windchime Bells. Ring them on a breeze, they sing twice. Numa likes the sound. So do I.
Rigger quest, from level 13 · from Sable · after Choose Your Song
Defeat 18 Snapnacles in Fin Cliffs (the ones on the ropes count too), then go back to Sable for your new hooks.
Reward: 290 EXP, 80 Shells, Snapclaw Hooks
Sable: Thirteen. Still alive. Good. Snapnacle claws make the best hooks. They snap; you'll have to be quicker. Eighteen. Ropes and decks. Don't get bitten.
Sable: Eighteen, and all your fingers. Impressive. Snapclaw Hooks. They bite back now, for you. Stay high, stay quick.
Side quest, levels 15–22 · from Captain Marlo · after Choose Your Song
Defeat 12 Skyjellies in Belly Reef (past the Fin Cliffs' far shelf), then go back to Captain Marlo.
Reward: 530 EXP, 150 Shells
Captain Marlo: Something glows under Numa's belly at night. Jellies. They drift up to the decks and sting my crew. Twelve fewer, please. The way down is past the Fin Cliffs' far shelf.
Captain Marlo: Twelve! The night watch can stop yelping. Numa's belly is a strange place. Be careful down there. Here, for your trouble.
Side quest, levels 18–22 · from Pip · after Choose Your Song
Defeat 20 Krillbits in Belly Reef, then go back to Pip.
Reward: 1050 EXP, 200 Shells
Pip: KRILL! Little ones! Lots of little ones! They swim at you all together, it's so rude! Twenty of them in Belly Reef. You can do it!
Pip: Twenty?! You're the best! I counted them from up here. Mostly. Take these, they're shiny!
Side quest, levels 20–26 · from Brenna · after Choose Your Song
Defeat 15 Spoutlings in The Spout (the gate past Finrest's market), then go back to Brenna.
Reward: 1750 EXP, 250 Shells
Brenna: Those little geysers keep leaping onto my decks. Soaked my whole crew. Twice. Fifteen of them, and we're square.
Brenna: Fifteen! My crew's dry for once. You've got sea legs and spout legs. Here. Earned it.
Side quest, levels 20–26 · from Brenna · after Fountain Watch
Take Brenna's coil of rope to Fen, the fountain keeper, on The Spout's floor by the gate.
Reward: 710 EXP, 100 Shells
Brenna: One more thing. Fen keeps the fountains. Asked me for good rope weeks ago. Take this coil down to The Spout's floor, by the gate.
Fen: Brenna's rope! Finally. The old one snapped on a big spout. Thanks. Say, could you help me with something?
Side quest, levels 22–26 · from Fen · after A Rope for Fen
Defeat 15 Driplets in The Spout (they hang under the decks), then go back to Fen.
Reward: 2750 EXP, 300 Shells
Fen: Grumpy drops hang under the decks. They fall on me every time I check a fountain! Fifteen of them. Look up, then hit.
Fen: Fifteen! My head thanks you. The fountains sing better without them. Take these, fountain-friend.
Side quest, levels 24–30 · from Quill · after Choose Your Song
Defeat 20 Static Sprites in Stormtail (the gate on top of the Fin Cliffs' highest column), then go back to Quill.
Reward: 4000 EXP, 350 Shells
Quill: Tried to map the tail. Sparks chased me off. Rude. Twenty of them. Then I finish my map.
Quill: Twenty. Map's done. Numa's tail, every deck of it. Your share.
Side quest, levels 26–30 · from Old Tam · after Choose Your Song
Take Old Tam's little test bell to Corra, the storm watcher, at the start of Stormtail.
Reward: 2200 EXP, 150 Shells
Old Tam: There's a girl out on the stormy tail. Corra. Listens to thunder for a living. My kind of person. Bring her this little bell. She'll know what it's for.
Corra: Old Tam's bell! He remembered. It rings when lightning is near. Listen. ...Now. Want to help me fill it?
Side quest, levels 26–30 · from Corra · after A Bell for Corra
Defeat 15 Thunder Rays in Stormtail, then go back to Corra.
Reward: 5500 EXP, 400 Shells
Corra: Thunder Rays carry the storm in their tails. Bring fifteen down near the bell, and it drinks the spark. Hide behind the ridges when their tails light up.
Corra: Hear it hum? Fifteen storms in one bell. Tam will love this. Take these. Tam sent them for you.
Story quest, from level 24 · from Captain Marlo · after Choose Your Song
Find Corra, the storm watcher, at the start of Stormtail (the gate on top of the Fin Cliffs' highest column).
Reward: 1600 EXP, 150 Shells
Captain Marlo: The Static is worse every week. And I can't tell where it comes from. Corra watches the storm on Numa's tail. She hears things we don't. Go and find her. Ask her what the storm says.
Corra: The Captain sent you? Good. I was about to send for her. The storm's been humming. A broken hum. Static. Help me hear it clearly, and I'll tell you where it comes from.
Story quest, from level 24 · from Corra · after The Stormy Tail
Defeat 10 glitchy Static Sprites in Stormtail, then go back to Corra.
Reward: 4800 EXP, 300 Shells
Corra: Glitchy ones carry the Static in them. Defeat ten here on the tail, and the hum clears. Then I can hear where it comes from.
Corra: There. Hear it now? Under the thunder. It's not up here. It comes from below. Under Numa's belly. Something big has latched on down there. Tell the Captain.
Story quest, from level 24 · from Corra · after The Static Below
Tell Captain Marlo what Corra heard: the Static comes from under Numa's belly.
Reward: 3200 EXP, 500 Shells
Corra: Go. Tell Marlo everything. Under the belly. Something big. Holding on. And be careful. Whatever it is, it's loud.
Captain Marlo: Under the belly... below the Belly Reef, then. Something has latched onto Numa and is singing the Static into her. We'll need a party. Get strong. When the time comes, I'll call you.
Story quest, from level 25 · from Captain Marlo · after Voices Under the Belly
Go down to the Barnacle Throne (the gate at the far end of Belly Reef's floor) and defeat the Barnacle King, then go back to Captain Marlo. Bring friends: he's strong. A strong player can do it alone.
Reward: 10950 EXP, 800 Shells
Captain Marlo: Below the Belly Reef there's a throne of barnacles. Something sits on it. The Barnacle King. He's latched onto Numa and sings the Static into her. Take him down. Bring friends if you can, and mind that claw.
Captain Marlo: You beat him? The Barnacle King?! Listen... Numa's singing again. The whole town heard it. Finrest owes you. Here, it's not nearly enough.
Everyone starts as a Drifter. At level 10 you choose one of four classes, each taught by a mentor in Finrest.
Skills go on keys 1-6 (L opens the skill window). They open at levels 10, 13, 15, 18 and 22, and point the way you face. Some mark monsters, Launched, Netted or Ringing, and other skills hit marked monsters harder. Each class fights with its own weapon, and its skills need it in hand. Passive skills always work once learned. Resetting your skills is free the first time, then costs Shells.
Fighter / tank · ●○○ Easy · main stat Power · mentor Brenna · title "Deckhand Apprentice"
Fighter and tank. Heavy, wide hits with a giant anchor.
Best at: the toughest; crowds all round you (Heave gathers them); holding monsters. Weaker at: boss damage, anything at range.
| Anchor Swing from level 10 · 10 ranks | A wide swing. +30% to Netted monsters. Rank 1: 150% damage, up to 3 monsters, reaches 64, +30% to Netted, every 0.45 s. Rank 10: 177% damage, up to 4 monsters, reaches 91, +30% to Netted, every 0.45 s. | |
| Brace passive from level 10 · 10 ranks | More defense, and hits push you back less (not at all at rank 10). Rank 1: +3% defense, 10% less knockback. Rank 10: +30% defense, no knockback. | |
| Heave from level 13 · 10 ranks | Anchors on chains reel monsters in and stagger them. Rank 1: 105% damage, up to 5 monsters, 210 wide, pulls in 90, stuns 1 s, every 5.0 s. Rank 10: 150% damage, up to 5 monsters, 318 wide, pulls in 162, stuns 1 s, every 5.0 s. | |
| Deck Stomp from level 18 · 10 ranks | Launches nearby monsters into the air. Rank 1: 150% damage, up to 6 monsters, 200 wide, Launched for 2.0 s, stuns 0.8 s, every 6.0 s. Rank 10: 195% damage, up to 6 monsters, 272 wide, Launched for 2.0 s, stuns 0.8 s, every 6.0 s. | |
| Sea Legs passive from level 15 · 5 ranks | +3 Heart a rank. Rank 1: +3 Heart. Rank 5: +15 Heart. | |
| Iron Tide ultimate from level 22 · 8 ranks | Ride a giant wave forward: it pounds, sweeps and crashes down. Rank 1: 80% damage ×4, up to 8 monsters, reaches 320, last crash ×2.0: Launched, stuns 1.5 s, each hit stuns 0.4 s, rides 220 forward, untouchable, every 18.0 s. Rank 8: 129% damage ×4, up to 10 monsters, reaches 460, last crash ×2.7: Launched, stuns 1.5 s, each hit stuns 0.4 s, rides 360 forward, untouchable, every 18.0 s. |
Ranged damage · ●●○ Medium · main stat Agility · mentor Quill · title "Harpooner Apprentice"
Ranged damage. The best single-target damage, from a distance.
Best at: boss damage, from far away. Weaker at: big groups.
| Harpoon Shot from level 10 · 10 ranks | A long-range shot that pierces through to a second monster. Rank 1: 175% damage, up to 2 monsters, every 0.45 s. Rank 10: 247% damage, up to 2 monsters, every 0.45 s. | |
| Pin Shot from level 10 · 10 ranks | Pins a monster in place, Netted; you hop back. Up + key: climbs. Rank 1: 120% damage, 1 monster, Netted for 2.5 s, you hop back, Up + key: climbs to the plank above, every 5.0 s. Rank 10: 174% damage, 1 monster, Netted for 3.4 s, you hop back, Up + key: climbs to the plank above, every 5.0 s. | |
| Long Shot passive from level 13 · 10 ranks | Your skills reach further, and hit harder on monsters 120+ away. Rank 1: +3% reach, +2% damage from afar, on monsters 120+ away. Rank 10: +30% reach, +20% damage from afar, on monsters 120+ away. | |
| Net Cast from level 18 · 10 ranks | Lands on the nearest monster ahead and nets all under it. Rank 1: 150% damage, up to 5 monsters, Netted for 2.5 s, every 6.0 s. Rank 10: 222% damage, up to 7 monsters, Netted for 3.4 s, every 6.0 s. | |
| Keen Eye passive from level 15 · 5 ranks | More crit. Crits on Netted monsters ready Pin Shot sooner. Rank 1: +2% crit. Rank 5: +10% crit. | |
| Harpoon Rain ultimate from level 22 · 8 ranks | 12 harpoons rain down ahead; a big last one nets them all. Rank 1: 75% damage, 12 harpoons, last harpoon ×2.5: Netted, stuns 1 s, every 20.0 s. Rank 8: 124% damage, 12 harpoons, last harpoon ×3.55: Netted, stuns 1 s, every 20.0 s. |
Mage / support · ●●● Hard · main stat Echo · mentor Old Tam · title "Chimer Apprentice"
Mage and support. Bells that hit many monsters and shield friends.
Best at: groups from range; shields for the party. Weaker at: boss damage, burst, toughness.
| Chime from level 10 · 10 ranks | A sound wave that hits many monsters and makes them Ringing. Rank 1: 120% damage, up to 5 monsters, Ringing for 4.0 s, every 0.5 s. Rank 10: 165% damage, up to 6 monsters, Ringing for 4.0 s, every 0.5 s. | |
| Resonance from level 10 · 10 ranks | Notes burst a moment later; ×1.5 on Ringing monsters. Rank 1: 160% damage, up to 4 monsters, +50% to Ringing, bursts after 0.6 s, every 2.0 s. Rank 10: 232% damage, up to 4 monsters, +50% to Ringing, bursts after 0.6 s, every 2.0 s. | |
| Hush Ward from level 13 · 10 ranks | A sound shield for you and your party nearby. Stronger with Echo. Rank 1: a 44 shield for 8 s, you and your party nearby, every 14.0 s. Rank 10: a 123 shield for 8 s, you and your party nearby, every 14.0 s. | |
| Echo Step from level 18 · 10 ranks | Blink through monsters, hitting and ringing each one. Rank 1: 140% damage, up to 5 monsters, Ringing for 4.0 s, blinks you forward, every 5.0 s. Rank 10: 194% damage, up to 5 monsters, Ringing for 4.0 s, blinks you forward, every 5.0 s. | |
| Harmony passive from level 15 · 5 ranks | More EXP and damage for your party on this map. Rank 1: +1% party damage and EXP. Rank 5: +5% party damage and EXP. | |
| Bell Toll ultimate from level 22 · 8 ranks | A giant bell over a wide area; Ringing monsters take double. Rank 1: 240% damage, up to 10 monsters, stuns 1.2 s, sets off Ringing: +100%, every 20.0 s. Rank 8: 380% damage, up to 10 monsters, stuns 1.2 s, sets off Ringing: +100%, every 20.0 s. |
Assassin · ●●● Hard · main stat Agility · mentor Sable · title "Rigger Apprentice"
Assassin. The fastest on any map, bursts of crits up close.
Best at: burst at the start of a fight; dodging (the most untouchable time). Weaker at: big groups.
| Twin Cuts from level 10 · 10 ranks | Two fast knife slashes up close. +15% crit on them. Rank 1: 66% damage ×2, 1 monster, reaches 68, +15% crit, every 0.45 s. Rank 10: 89% damage ×2, 1 monster, reaches 95, +15% crit, every 0.45 s. | |
| Slipknot from level 10 · 10 ranks | Hop back out of trouble, untouchable for a moment. Rank 1: hops back, untouchable 0.5 s, every 5.0 s. Rank 10: hops back, untouchable 0.77 s, every 3.2 s. | |
| Evasion passive from level 13 · 10 ranks | A chance to dodge a monster's hit completely: Miss! Rank 1: 1.5% to dodge a hit. Rank 10: 15% to dodge a hit. | |
| Mast Dash from level 18 · 10 ranks | Dash and slash three times, untouchable; the last slash launches. Rank 1: 85% damage ×3, up to 5 monsters, reaches 130, last slash ×1.5: Launched, stuns 0.8 s, each hit stuns 0.5 s, charges 120 forward, untouchable, every 5.0 s. Rank 10: 121% damage ×3, up to 5 monsters, reaches 220, last slash ×1.95: Launched, stuns 0.8 s, each hit stuns 0.5 s, charges 210 forward, untouchable, every 5.0 s. | |
| Rigging passive from level 15 · 5 ranks | Faster, higher jumps, harder crits. Rank 1: +3% speed, +3% jump, +5% crit damage. Rank 5: +15% speed, +15% jump, +25% crit damage. | |
| Sail Rip ultimate from level 22 · 8 ranks | A great sail: eight cuts, then a last cut launches and stuns. Rank 1: 85% damage ×9, up to 6 monsters, last cut ×3.5: Launched, stuns 1.2 s, leaps you up, each hit stuns 0.3 s, every 18.0 s. Rank 8: 134% damage ×9, up to 8 monsters, last cut ×5.25: Launched, stuns 1.2 s, leaps you up, each hit stuns 0.3 s, every 18.0 s. |
| Level | EXP to next |
|---|---|
| 1 | 20 |
| 2 | 65 |
| 3 | 129 |
| 4 | 211 |
| 5 | 309 |
| 6 | 421 |
| 7 | 547 |
| 8 | 686 |
| 9 | 838 |
| 10 | 1002 |
| 11 | 1179 |
| 12 | 1367 |
| 13 | 1957 |
| 14 | 2664 |
| 15 | 3495 |
| 16 | 4457 |
| 17 | 5559 |
| 18 | 6807 |
| 19 | 8208 |
| 20 | 11724 |
| 21 | 14861 |
| 22 | 18382 |
| 23 | 22303 |
| 24 | 26640 |
| 25 | 31410 |
| 26 | 36628 |
| 27 | 42310 |
| 28 | 48471 |
| 29 | 55125 |